![]() There was a lot less room to abstract and standardize interfaces back then, so I'm expecing the code to be full of bleeding edge hacks. Source itself isn't very well managed with a ton of engine branches with different features added over the years, and a lot of the code is ancient, tracing back to the HL1 and Quake engines. Unfortunately that doesn't hold true to complex software like game engines, especially old ones like Source that are full of legacy code and dependencies. ![]() ![]() ![]() Ok, probably a little bit more, but in properly maintained project it should be a simple task. Originally posted by kirhgoff:Rebuilding a program from 32 to 64 bits should be a half an hour work in my mind. ![]()
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